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Historical Wargaming using Miniatures, PC & Board Games as played by Sgt SteinerSgt Steinerhttps://plus.google.com/117055200643434128761noreply@blogger.comBlogger846125
Updated: 29 min 58 sec ago

Panzer Grenadier 'Cintheaux' scenario

April 10, 2018 - 23:15

Game of Panzer Grenadier Deluxe game played today using the Cintheaux scenario from Western Front scenario book. I used British/Canadian forces against Stephens German force.The three Tigers were awesome against Shermans especially when my two Firefly tanks succumbed. Whilst I had superiority in Infantry numbers they proved insufficient to take control of the village.The game ended when my auto-break point was reached.Great game with a good set of WW2 rules.
















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L'Art De La Guerre - Romans vs Seleucid

March 28, 2018 - 18:59

Quick game of LADG today at Stephens using my Punic Romans against his Selecuids.Another fast and furious game using LADG with Romans again failing to have any impact at Impact against the Pikes phalanx and being ground down.My Elite legion was particularly poor.....





















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Field of Battle at Montmirail...... The Guard Repulsed !!

March 24, 2018 - 18:23
Played Montmirail today with my hombres Stephen, Richard and Le Duc using Foeld of Battle.
Another excellent game with these fast flowing rules.
Of course the 'dice demon' Stephen was as ever on top form giving a bloody nose to the advances of 2 Old Guard Divisions.
His Artillery shooting was particularly awesome even against the D10 Guard as he consistently gave them hits whilst causing Force Backs and Disorder (Out of Command).
Conversely the French Guard artillery was mediocre at best.
Le Duc seemed to have my dice today rolling low ever time the demon rolled high it is amazing to watch.
On my flank (Allied left) it was pretty much a stand off as the Guard Cavalry were reluctant to charge in although they really should have as so much better than Russian mounted.
My Prussians were quickly forced into Square but that made them fairly invulnerable.
Once French Army Morale dissipated the French Cavalry were galvanised into action and began to show their prowess routing Russian units and even breaking a Square !
But it was too late as French were by now giving morale to the Allies.
French then pulled an Army Morale card which they passed being as Napoleon was a D12+1, however very next card was another Army Morale card which French rolled a respectable 9 adding 1 for 10 but the demon rolled a 12 on D12 to force the French to surrender.
Couple of uses of house rules for Hasty Square and Cavalry Counter Charge today which worked fairly seamlessly.
As ever a fun game that was brought to a firm decision in around 4 hours of play, not many rule sets you can that with !





Russian guns draw a bead









And do the business. Note the yellow ut Of Command markers on Old Guard in center and several hits













Old Guard Lancers threaten on right









Solid lines of Russians










Young and Old Guard Cavalry advance













Opposing mounted Corps about to clash













Old Guard arriving piecemeal in center









2nd Old Guard Division suffering whilst attacking on right









Old Guard Cavalry moves up a gear











Prussian guard road whilst forming square in face of Guard cavalry




 

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Montmirail on the eve of battle...............scenario set up for Field of Battle game

March 23, 2018 - 11:24
Game planned for tomorrow with Stephen 'Dice Demon' Brittain, Richard 'The Murph' Murphy and Darren 'Le Duc' Graham at chez Steiner.
Scenario is Battle of Montmirail set February 1814 with Russia and Prussia pitted against France in the awesome form of the entire Imperial Guard !
Scenario is based on that supplied by Peter 'Gonsolvo' Anderson (I was going to use the Shako version but bit small for 4 players).
I pontificated on which set of rules to use considering Shako, March Attack, Grand Piquet, Snappy Nappy, Black Powder, Morale Napoleon or Die Fighting but plumbed for good old Field of Battle (Le Duc will be pleased) as do not then have to teach a fresh set and FOB works great anyhow and I find for multi-player it is best as all players always involved in game with opposing rolls, opportunity fire ie no standing around twiddling thumbs or other appengdages with FOB.

Am fielding units of 2 bases as this means I can reduce the 10' x 12' table Peter used for his 25mm troops onto my 7' x 5' table with my 15mm figures whilst keeping a decent ratio of table space to unit footprint.
Units are Brigades/Regiments here with Command Groups being Divisions and larger groupings Corps (4 Allied Corps vs 3 French Corps).
I have nominally set up the Corps on table but will allow units to re-deploy within reason.
The French will be played by Le Duc and Richard with Stephen in charge of Russians and I will control Prussians (so I can run game whilst participating).




Map from Pete's scenario









Pirch's Prussian Division (Yorck's Korps) on Allied left









Russian Cavalry Corps (Vasiltchikov)











Russian XI Infantry Corps (Von Lieven)











Russian VI Infantry Corps (Prince Stcherbatov)










French Imperial Guard Cavalry Corps (Nansouty)











1st OG Division (Mortier's Corps) with guns under Druot behind and Napoleon on road













 Ricard's Infantry Division (Bertrand's Corps)








The eve of battle........the extra fields and trees are decoration only (ie Class I in FOB terms)










Prussian reserves Jurgass Cavalry Division












French reserves 2nd Middle Guard Division (my YG standing in) and De France Cavalry Division from Bertrand's Corps



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