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Just in case anyone was wondering the images, words, crap jokes and all the other bits of content on these page remain my copyright. You don't have my permission to copy them or post them anywhere else on the web. This includes you Tango01 you thieving shitweasel.TWDhttp://www.blogger.com/profile/09921046811399998400noreply@blogger.comBlogger801125
Updated: 51 min 39 sec ago

40K: Orks v Templars (different game, same result)

February 19, 2018 - 23:12
Ther Gaming Heir wanted to play more 40k.
I've been working slowly away at a Morkanaut and he wanted me to take it. So even though it isn't finished I agreed. I'm sure regular readers (thank-you both) will know how this ends.

Anyway, 75 Power Level I vetoed playing The Relic (as he thinks he has a cunning ruse to always win that) and we played Big Guns Never Tire.

Here's the pics:
 Da Ladz arrive
 Gruzzkup shouts orderz
 I was also asked to take my (unfinished) Kill-o-Zap gun
 Morky strides forth
 Deffkoptas (not as good as you think)
 The field of war!
 Crusader disgorges death!
Waaagh! Oh!
I think I lasted three turns. The combined firepower of the Crusader and devastator centurions rapidly turned the Morkanaut into a heap. Then when the boys got into combat Space Marine saves came to the rescue.*Sigh*
I have now prepared some more Nobz with Power Claws and am working up some Tankbustaz.
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40K: Orks, Eldar and Black Templars

February 11, 2018 - 20:46
The Gaming Heir has grown weary of Frostgrave and is once again obsessed by 40K.
So I gace Steve a call and we got together for a three way 50PL game.

Steve has been gifted some Oldhammer 40K Eldar, so he used them.
The GH is convinced he can always win the Relic scenario, so we played that - using the Space Milkman model as the objective.

 Good job there's no more template weapons!
 Gruzzkupp urges da ladz forward
 'Ere we go!
 Clank, whirr, bang!
 The Space Milkman
 The Templars begin to rumble on
 Hope that's not full of Terminators and a Chapter Master. Oh.
 Waaagh!
 The advance continues
 Vroooom!
 Over dere! Get 'em!
 Space Elves
 Tank trap blocks the way
Da ladz get stuck in
 And run over some pointy ears
 Old Skool
 Da Nobz join in
 While da shoota boys take on the Rhino
 Gruzzkupp hangs back and ishoos orderz
 Helbrecht and the Terminators disembark
 And start to kill everything
However time runs out and the Orks have the Milkman
We only managed about three turns - I forget how a three way battle slows things down.Steve's Eldar were pretty ineffectual - his Scorpions were unable to deal with my Warbuggies, though they did manage to get the Land Raider down to just a single wound.The Orks did OK, but again struggled against the power armour of the marines. I need more stuff that can just flat out kill marines.
All in all a good fun game.
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Kislevs and Balrogs a Dragon Rampant Game

February 8, 2018 - 23:07
The Lenton Gamers, of which I am notionally a member though more a sort of sleeping one (games night clashes with one of the many swimming nights that require Dad's Taxi service), is organising a Dragon Rampant campaign.
I like Dragon Rampant (I like most of Dan Mersey's rules) however Steve and General Ballroom won't play it. Steve because if we're getting the Warhammer dollies out he wants to play Warhammer (whic is fair enough) and General Ballroom because he wants to play Age of Sigmar (I know he's had a stroke, but even so...).
So I decided to throw my hat into the ring and make an effort to get to the club once a month to take part. It also gives me impetus to paint some more Kiselvites.

And so it came to pass that I rocked up at the pub to play Rage.
Rage had an all Demon army led by a Balrog. I had an assortment of Kislevites, with a couple of Yeti's along for the ride.

 Forward brave horse archers!
 Boris Krapotsky and the Legion of the Bear
 Kossars
 Evil Demons
 Turns out demons are quite nasty
 The Legion goes to work
But the Demons keep on killin'
Rage and I had a lot of fun playing. After a couple of turns of looking everything up we soon knew what we were doing.Tactics and finesse were, I think it's fair to say, words that did not trouble us greatly. We just sort of ran at each other and smashed stuff up.After a brutal and bloody slaughter we were each left with but a pair of models.However as Rage's models were worth more than mine he achieved a Mighty Victory and I slank off back to my dacha to think about what had gone wrong.
All good fun and really nice to get the Kislev toys out on the table.I'm not sure I'd want to play Dragon Rampant all the time, but for a couple of hours once a month it'll be just great.
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Square Bashing Cambrai (again)

January 29, 2018 - 20:04
James had organised a day's gaming for the Lenton Gamers Club.I am notionally a part of the club, but my job as Dad's Taxi means I never get to go.However, this was on a Sunday. A Sunday with nothing written on The Calendar. So I got a pass-out request in nice and early and was off.
Simon was also available and keen for some more WW1 action, so we were set for more Square Bashing. Which suits me. I like Square Bashing.
James (optimistically as it turns out) suggested we play two games - re-fighting Cambrai in the morning and then some sort of Verdun game in the afternoon.Although we'd played Cambrai on the anniversary of the battle back in November we hadn't fought it to a conclusion, so this was the chance to see if the British tanks could break through.
Simon and I once more took command of the Tommies with James in the guise of dastardly Hun.
 A pilot's eye view from over the British lines
 And from the German side
 Supported by tanks the regulars set off at zero hour
 The Germans await the advance
 Serried ranks of grey
We originally intended to attack on the right and largely refuse the left. However the initial depletions rather changed this plan as the trenches on our left were held by only a handful of badly mauled Germans. Would our raw troops be up to the fight?
 The central push gets caught on the wire
 The tanks give the Tommies confidence
 Forward the Humberside Regiment!
 'Morris Corner' looking lightly defended
  But the centre is firmly held
Our attempts to call yup assets mostly went awry. Clearly the preliminary barrage had severed the phone lines. Pilots wouldn't take off and barrages did not arrive. Fortunately we were able to sure up the morale of our wavering new recruits.
Our attacks on the left achieved good initial progress, but the inevitable German counter attack reclaimed the trench for the KaiserFinally the rolling barrage arrived (several turns after we could have made good use of it!)Some of the shells inevitable fell short on the advancing British.

 Gott in Himmel die Englander artillery is zu short!
Despite an initial plan to bypass the central bunker and take it out from the flank we did rather get bogged down taking pot-shots at it that did no damage for the entire game.

 The tanks crush the wire!
 The German guns do not tire
 'Morris Corner' defenders stand firm
 The Tanks rumble ever on
 Boom,boom,boom!
Finally over on our right we had a breakthrough! In fact we'd tried three assaults all at once, and the one on the right looked least likely to succeed.Inevitable they cleared the trench with ease whilst the attack fortified with tanks against a weakened enemy was hurled back - Von Morritz rolled six. Count 'em, six! Six saves out of six and we failed one out of three. Then we took three more casualties as we withdrew.
 The Scottish spearhead at least breaches the trenches
 Fall back! Fall back!
 Jocks in the trench
Flushed with success the Scots ran down the last defenders and achieved one of the British objectives by capturing the village. The rest of their attack then settled to the grim business of trench clearing


 Bring up the machine guns

Sporadic shelling continued to impede the Britrish left and centre



And in the end we withdrew at that side of the field to avoid further attrition.





In the end James attempted to give victory to the British, but we pointed out we'd only achieved one objective out of two and at quite considerable cost.A draw was probably the fair outcome, and the result was pretty redolent of Cambrai (and 1917 in general).
This was a splendid day's leisurely gaming. Although two games would have been nice, one played without feeling under pressure and with plenty of time to break, chat and have lunch and still be finished during daylight was a much better outcome.Square Bashing gave a good game, horribly reminiscent of WW1 and James and Simon were (of course) great to play with and against.More games are now planned - perhaps a Spring Offensive game across more open terrain at Easter?
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Napoleonic Black Powder

January 28, 2018 - 18:36
Last summer Stephen parted ways with his employer. Whilst waiting for a lucrative bean-counting opportunity to open up for him he decided to paint some Napoleonics.
Two months later he had around 200 French and 150 British ready for action.

The Sherwood, Hucknall and Ilkeston Team played a couple of games of Sharp Practice, but we didn't really like the game and it certainly didn't scratch the big battle itch (or get close to getting most of Steves soldiers on the table).

Anyway, the world has moved on and Steve is about to go AWOL for a few months training for yet another new job. So, rather than force him to play more FIW, which although it would have allowed General B. and I to mock him about his AWI soldiers, he doesn't really want to play, we decided to give Black Powder a go.

Steve and General B have played before, albeit on John "Warlord" Stallard's preposterously huge table, whereas I've played a fair bit of Hail Caesar (and Warmaster for that matter) so we thought we'd have a reasonable grasp of the mechanics.

Only having a 6x4 table to play on and concerned by the distances troops can potentially move we decided to reduce all the moves and ranges by 1/3. To further avoid the "car-park" effect I've witnessed a couple of times at club games we also settled on 16 as the standard size for foot units and 8 for cavalry.

We set up a pretty basic meeting engagement and had at it with me mostly commanding the Thin Red Line and General Salle-de-Bain in charge of the French.

 The 99th Humberside regiment advance
 Redcoats rush forward
 The French defend the hill...
As is his way General Salle-de-Bain ordered a rapid advance, with two units hurtling toward the British lines. Despite fire from the British, the French came on unimpeded.
 ...before lurching forward to the beat of the drum
 British fire causes a little shock (pom-pom)
The British centre had advanced too far and were caught in the open. But held their ground (much to everyone's surprise)
 The French crash home
Bothy sides had small squadrons of cavalry on the same flank. Eventually the French charged home and saw off the British Light Dragoons.
 On the British  right flank the cavalry clash
Their work done the French horse crashed home into the rear of a British unit.
 Hussars to the rear!
Surprisingly the British held and drove off the French cavalry, who were then charged by the rallied British horse and drven from the field.
 More French charges
Unfortunately this proved a hollow victory for the British as elsewhere on the field the French forces crashed home.Despite desperate defence on the hill the Redcoats were soon forced to turn tail and victory went to the French!
Struggle for the heights
This was a good fun game. Black Powder cracks on at a fair old pace and we'd all grasped the rules pretty quickly.
More importantly we all came away wanting to paint more soldiers.
It could be that BP is a keeper and will see more regular outings at the Ilko Gaming Hut.
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