“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tabletop Gaming News
The galaxy is vast and full of wonder… and resources! Best to not sit around and wait, or those resources will be gobbled up by some rival alien race. Expanding out into the stars, claiming areas for you, and placing workers to best make use of those resources is what you’ll be doing in Stellar Leap, a new area control/worker placement game that’s up on Kickstarter now.
About the game:
The elders tell tales of the time before the Great War; a time where our ancestors traveled great distances between the stars. The elders have tales of countless planets, rich with natural resources and unfathomable wealth. We have rebuilt our war-torn homes, unified our people, and mastered our natural strengths. The High Command has arrived at the consensus we are ready to travel beyond our home. We are ready to take our Stellar Leap.
In Stellar Leap, you take control of an alien civilization on the verge of expanding into the galaxy. You build the galaxy by drawing planet cards and placing them strategically. You use your variable player power to influence the resources generated each turn. You then use these resources to discover more planets, complete missions, move workers to newly discovered planets, create more workers, or attack other players’ workers, all of which build your victory points and bring the game closer to the end. Some actions may bring your bonus points based on a your hidden trait while others may trigger an event that affects all players.
The game is already over its funding goal with still 23 days left on the clock.
Walking into battle is so passe. Why not, instead, head into a fracas on a giant demon-moose-thing? I’d probably go for that over walking. That’s what Maegan Cyndewin can do for the Litari forces in Runewars. She brings some magical power to the elves, having sworn vengeance against the Uthu Y’llan that killed her mom (though had been partially summoned by her dad. Whoops.). Get a look at what she’s capable of in this preview.
From the preview:
After watching the Uthuk Y’llan cut down her mortal mother, the half-elf Maegan Cyndewin swore vengeance on the forces of the Ynfernael. Alone in the world with nothing but her grief and loss, Maegan wandered the realms, desperate to learn to control her power and exact her revenge on the demon-tainted. After years of studying with teachers across the world, Maegan learned the dark truth of her lineage—how her father helped bring forth the very forces that murdered her mother—and she has sought redemption for the crimes of her bloodline ever since.
Now, despite those who still doubt her intentions, Maegan has risen to become a true hero and leader of the Latari. Armed with her martial skills and incomparable link to the arcane, Maegan Cyndewin leads the elves with kindness and strength. As you prepare your elven forces for battle, we offer you a closer look at the Maegan Cyndewin Hero Expansion for the Latari army of Runewars Miniatures Game!
GCT Studios is giving us a sneak peek into what’s coming up for Bushido. They’ve posted some new artwork for minis that’ll be released in Wave 37 for the game… … plus an extra. Yeah, apparently they posted one piece that isn’t going to be in the next set of releases. But hey, we can still look at it and say how cool it is. Just gotta wait a little longer until it hits your tabletops.
From the announcement:
Here’s the rest of Wave 37 for you viewing pleasure, tune in next week to see the first sculpts of the Wave. The alternative sculpt of the Golden Sentinel will also be included in this Wave for general release.
Oops! This was an error on my part, our Tengu friend below is not part of Wave 37, the next model actually contains a Jade Mamba guard.
The work week continues on. We’ve made it through Monday and are firmly entrenched in Tuesday. If you’re like me, you’re looking forward to that next weekend. I find that listening to gaming podcasts helps out with that. And that’s just what we’ve got for you here.
This week there’s: Game Classy 145: Lovecraft Country Music; Gaming On Tap Episode 02: 3Mag Rain / Lords of Waterdeep; Meeples & Miniatures Episode 230: Ground Zero Games; Epic Gaming Night Episode 124: Patron Hang Out; The Rolistes Episode 22 (Part 3): The Rolistes Go To The UK Games Expo; The Cardboard Herald Episode 46: Aron West of Elzra Games – Master of the Catacombs; The D6 Generation Episode 221: Tableware GEO Mat & Dragonfire Detailed Review; The Secret Cabal Episode 143: Massive Darkness, Mansions of Madness Second Edition and Nostalgia in Board Games; Plan of ATK! Episode 11; SAGA THORSDAY 56: Saga Second Edition; The Offline Gamer Podcast Episode 25: Two Years; Singled Out Episode 47: Playing A Guild For The First Time; Blue Peg, Pink Peg Episode 107: Ex Libris; and News of the North – 2017-09-26.
Firestrom, Lovecraft, and Cricket
We’re excited to be back for a second episode. This time we begin by pouring a glass of a delicious IPA from Three Magnets Brewing. Then we bust out Lords of Waterdeep and gush about how much we love it. Lords of Waterdeep is an instantly classic worker-placement that’s easy to learn and, more importantly, a ton of fun to play. We wrap things up with some banter about what’s brewing in the world of tabletop.
But enough of this reading stuff! Grab yourself a stool, press play and relax as we pour you this deliciously frosty episode of the Gaming on Tap Podcast!
The Meeples crew get together once again to talk about what they have been up to, which this week includes Wings of Glory WWI, Conqueror Models Dwarves, Star Wars: Armada and Empires at War buildings.
For the feature part of our show this week, we chat with Jon Tuffley from Ground Zero Games. We talk about how he got started in the industry, the birth of the classic games Full Thrust, Dirtside and Stargrunt, and what the company is doing at the moment. We even get chance to answer a few listener questions.
We hope you enjoy the show.
Here is our Crazy of topic patron hang out! thanx so much to all our patrons!
Here’s the second part of our episode recorded at the UK Games Expo! Thanks again to the fans supporting the show via Patreon for unlocking that $30 goal.
For this part, we took a rather French path with representatives of the two biggest RPG publishers of the Hexagon (that means France).
Aron West, best known as the co-designer of Catacombs, the dexterity dungeon crawl, comes onto the Cardboard Herald to talk with Jack about the development of catacombs, storytelling, designing dexterity games, Kickstarter delays, and the importance of stretching before a con. It was an absolute pleasure to talk with Aron, and with so many upcoming Catacombs projects on the horizon, Jack can’t wait to get his flick on.
Doug Johnson of Tablewar is in the 3rd Chair!! We catch up with Doug on all the hotness from Tablewar including the new GEO mat.
Later Craig and Russ dive into Catalyst Game Labs’ brand new game: Dragonfire. Does this deck builder set in the Dungeons and Dragons universe catch Craig’s fancy.
Today the Founders take a look at the newest CMON game, Massive Darkness and look back at Mansions of Madness Second Edition. Then after Tony T gives us another fun filled tour through all of the news from the gaming industry the gang talks about nostalgia in board gaming.
Despite the travails of hurricane season, episode 11 has arrived and with it Simon and Laurie talk about painting samurai, Grymkin, and some big game news including the release of the new edition of the Batman miniatures game. Special guest, Andy Hobday, of Warlord Games, and co-developer of Test of Honour talks to Simon about his career, his work on Test of Honour, and drops some exclusive news about future expansions for Test of Honour and announces his next upcoming game, Gangs of Rome! Simon reviews the Path to Glory supplement for Warhammer: Age of Sigmar before he and Laurie talk about the Depression Horse cartoon, filthy British comedy and close out the episode with some questions from the audience.
Rodge here, aka the Wisco Horndog. Welcome to SAGA THORSDAY – your weekly source for Saga the miniatures game content!
We’re two years old, and this month in addition to our usual talking points we have an interview with some of the people behind the D20 Board Game cafe in Watford.
Andrew, Jason and Ritch talk about how to approach playing a new guild for the first time, what can be learnt from it, and why people do it. Then Andrew gets salty and plays Masons again anyway, and Jason stays on the Blackheart train.
In this week’s episode:
1) The Pegs discuss recent news and a recent game plays including The 7th Continent, Lignum, Mountains of Madness, Photosynthesis, and more; and
2) Review the set collection, worker placement game Ex Libris.
The September 26th, 2017 edition of News of the North is live. Here’s our weekly selection of interesting news items in the miniature wargaming world.
We talk about RobotRocket Miniatures, TechDusk – skirmish post apocalyptic wargame, Mantic Games, MOMminiaturas, Alberta Miniature Painters Society of Alberta, Rocket Pig Games, Shieldwolf Miniatures, Flytrap Factory, Fat Dragon Games, Archon Studio and Steamforged Games.
The forces of Heaven and Hell just haven’t ever really gotten along. The war they wage has lasting consequences for more than just those two realms. You can add your own chapter into that ongoing saga in the Purgatory miniatures game. The rulebook for which is available now.
From the announcement:
Immerse yourself in the world of Purgatory with this 84 page background and rule book. This book contains everything you need to know about the War from Heaven and how the Age or Purgatory came about.
Packed with pages of rules, you can now play games of Purgatory with your friends and family across the gaming board with everything you need packed within this book alongside unseen before artwork.
A new card game called Brownie Points is up on Kickstarter. What’re you trying to do? Earn brownie points, of course! Man… now I want to bake some brownies. … Cayenne brownies… Yes, this will be a thing again…
Wait, what? I was thinking about brownies. Oh, yes, the game is up on Kickstarter now.
From the campaign:
Brownie Points Card Game is a highly strategic brownie-powered fast pace game that will raise blood pressure, cause squirts and send you to the Dog House. Players take turns drawing cards, Brownie Point Slap Attacking their opponents until someone earns the most points and wins the game.
The deck is made up of cards that let you send all your opponents to the Dog House, a Wild Card that immediately trumps the pile, and Brownie Squirt Cards that are the walk of shame.
The game gets more intense as the deck runs out of cards and players are scrambling to unload their hand. No hand is safe in this game. The Brownie Points Slap Attack is unforgiving, fast, and can sway a round in your favor immediately.
The campaign is up and running now. It’s set to go for another 23 days.
I love when I see a thing that was originally a Kickstarter campaign not only fund and then deliver, but become available for general release. This is one such story. You can now order the Godsfall worldbook for your very own. Godsfall is a setting for 5th Edition based on the Godsfall podcast. There’s all manner of information, from the different races, to the deities, to the history of the realm. Get your name on the list and get the book as soon as it’s available.
From the website:
Khalgun is a broken world. The Old Gods fought one another to mutual destruction, obliterating magic and swallowing much of the planet in a permanent Worldstorm. The Five Kingdoms that remain live by an uneasy truce born out of necessity, a peace which is tested when the New Gods begin to arise.
The Godsfall Worldbook was designed to work with the fifth edition of the greatest fantasy RPG game ever written. It contains an original and expansive fantasy story, maps, races, art, creatures, rules, NPCs and the super-human abilities that empower the gods known as divinities.
After a Kickstarter campaign that raised more than twice the original goal set for production, the Godsfall Worldbook is ready for pre-order.
“It belongs in a museum!”
Well, thieves would disagree. They’re out to grab all those priceless artifacts and sell them off to the highest bidder. Though it’s not going to be easy. There’s plenty of security systems such as cameras and guards standing in their way. Only the most clever thief will get away with it. And that’s what you’ll be trying to do in Museum Rush, a new board game coming to Kickstarter next month. And because I’m a fan of being an informed consumer, if you sign up for their mailing list, they’ll send you a free pdf of the rulebook.
From the website:
Museum Rush is a competitive game for 2-4 players where you race against time to steal priceless treasures, while avoiding the cameras, guards and your rivals!
Museum Rush goes live on Kickstarter at the end of October, produced by Room 17 Games
Inside our minds is a whole other world. It can often feel like its at conflict with itself, as our various emotions fight with one-another for control. Will the forces of Gloom manage to take over and leave us in a sad state, or will Bliss be able to fight off their advances and let us live a happy life? That’s what you’ll be deciding in Cerebria, a new area control game that’s up on Kickstarter now.
From the campaign:
Cerebria is a team-based area control game for 1-4 players, set in a person’s mind re-imagined as a vibrant fantasy world.
Players assume the role of Spirits, followers of the Inside World’s two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria’s Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria’s denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria’s Realms and Frontiers.
Cerebria’s state is in constant flux until a Spirit triggers a Revelation – these are key moments in the game when the current game state is evaluated and is preserved as a permanent Bliss or Gloom fragment on the Identity.
Cerebria is a deep and highly customizable game full of player interaction, where timing and cooperation with your teammate are essential to victory.
The Kickstarter campaign is well over its funding goal, but there’s only 9 days left to get in on the action, if you’re so interested.
With the decidedly underhanded way that the Emperor took control of the Galactic Senate and put himself in control, it was pretty much inevitable that there would be those opposed to his rule. Thus began the Galactic Civil War, with the Rebellion steadily growing to face against the Imperial Forces. It’s this initial founding of the Rebellion that this new sourcebook for the Star Wars RPG focuses on. It’s called Dawn of Rebellion.
From the announcement:
They promised eternal peace. They proclaimed the Jedi dead, and with them, their theocratic control of a civilization. They promised the galaxy. As this new order takes hold, it’s only now that the citizens of this galaxy watch as its forceful grip squeezes tight around the stars, and threatens to strangle the very life from them.
For many though, especially those in the Core Worlds, the Empire has delivered on their promises. The stability, security, and prosperity they enjoy far surpasses any time of peace in living memory. For them, the struggle to eradicate the Rebellion, the brutally harsh penalties for criminals, and the Inquisition of those with Force abilities are well beyond arm’s length. But the galaxy is a big place, and sometimes strife simmers just below the surface.
Dawn of Rebellion is a new sourcebook coming soon for the Star Wars™ Roleplaying Game and provides players and gamemasters with a wealth of information on life in a galaxy under the newly-formed Empire. The Rebellion still sits in its infancy, barely more than a whisper on the lips of a brave few, and most citizens were resigned to try and make a new way for themselves in this New Order. It is this specific, and precarious setting, that the new Dawn of Rebellion sourcebook takes place, which we will examine closely in today’s preview.
Well, they’ve taken on Dark Souls. Now Steamforged is looking to tackle another popular video game property and bring it to your tabletops. This time around, it’s Resident Evil 2. Players must work together in order to escape the zombie-filled Raccoon City. Keep topped off on ammo and make your way through the city, blasting all manner of horrors, lest you become one yourself. The game is up on Kickstarter now.
Resident Evil™ 2: The Board Game is a co-operative survival horror game for 1-4 players set in the Resident Evil™ universe. Players choose from a number of familiar characters before venturing into the zombie-infested streets and buildings of Raccoon City in a desperate fight to escape the nightmare!
Designed specifically for the Resident Evil™ universe from the ground up, this game brings the thrills—and the dangers!—of the setting to the tabletop. World-class miniatures and innovative new mechanics help deliver an experience that captures the essence of the much-loved original video games while offering new twists and turns.
The Kickstarter is already over its funding goal, so it’s on to stretch goals for the next 27 days.
Ladies and gentlemen, try and keep calm. We’ve got a giant robots alert. I repeat, we have a giant robots alert. Ok, maybe don’t keep calm, after all. Giant robots are awesome. And you certainly get plenty of them in Iron Wars. It’s a sci-fi tactical miniatures game where players pilot their mech suits against their opponents, or possibly cooperatively against a common foe, as the game has both modes of play in it. They’ve relaunched on Kickstarter and the new campaign is going now.
From the campaign:
Iron Wars is a brutal tactical game utilizing Mechs, miniatures and interactive scenery for action-packed game play.
1-4 players (expandable to 5-6 players in competitive mode)
Co-op and competitive modes: Co-op with exploration map. 2 campaigns with 8 Missions each campaign and 8 short missions. Competitive with 10 pre-set Missions, Death Match and Arena modes.
Co-op Missions with Map generation, pre-set or Mixed Map.
You are a Mercenary company, select your Mechs and fighters, hire your mercenaries and improve your Mech to win.
Mechs: with these destruction machines, you can attack other Mechs and their pilots.
Available in English, Spanish, German, French and Italian: You’ll be able to choose the language during the pledge manager phase, after the campaign ends.
They’re right around halfway to their goal with still 15 days left to go.
Monday’s never really been most people’s favorite day. But we can still try and make the best of it. Wyrd helps out with their regular Monday previews for Malifaux. Today is no different. Check out the artwork and a bit of background for Hinamatsu.
From the post:
Hey Wyrdos! Time for another Malifaux preview! Today we are taking a look at the art for Hinamatsu from Broken Promises. Let’s learn a little bit about this puppet!
I can’t wait for October. I know many of you are also thinking the same thing. Cooler temps. Colorful leaves. Pumpkin-everything (I’m gonna make some pumpkin cheesecake soon). You should also be excited about Corvus Belli’s October releases. They’re really loading up this month. Check ’em all out.
It doesn’t just get cold on Earth. I mean, look at places like Hoth. That place is terrifyingly cold. If you’re going to wage wars in such a place, you’re going to need to be properly equipped. And that’s just what The Ion Age has for you with their latest releases. They have their new Cold Climes Planetary Militia available now for Patrol Angis.
From the announcement:
The Ion Age makes all of its releases for the month with twenty six new poses of 15mm space opera science fiction miniatures. The Cold Climes Planetary Militia who do the work of the regular Planetary Defence Forces in places where it is too chilly for standard Aketon armour. Two squads and a command element as well as all of this in a platoon plus with an extra free unique to it female sniper. Great for use in Patrol Angis (see IAB03 The Khanate Return) or any 15mm system. Click through for full details plus part one of a short tale and lots of pictures of close up and action shots from our own playing in the snow. Thank you for your support and all orders will begin shipping immediately worldwide.
A great way to fill your day with some more gaming is via gaming magazines. And Yaah! Magazine is making sure you get their latest issue as soon as it’s available. Be the first kid on the block with it when you pre-order now. They’ve even got special pricing for those that put their name on the list.
In this issue:
Flying Pig Game announces the latest issue of their critially acclaimed quarterly tome of gaming goodness, Yaah! magazine.
It’s Yaah #10 and this issue’s game looks like a great place to start. Hermann Luttmann’s Steamroller is a highly playable (and when we say ‘highly playable” we mean “fun as hell”), tense, operational look at 1914’s pivotal Tannenberg campaign.
If you “read it for the articles”, we’ve got you covered. Nick O’Neill visits a galaxy far, far away with his take on popular Star Wars: Rebellion, while Deborah Malmud dives deep into VPG’s gorgeous new 2nd edition of Nemo’s War. Roger Leroux gets up close with Urban Ops, newcomer Keith Beason scrutinizes The Fall of the Third Reich, and John Burtt takes a look at Bloody Dawns.
It’s not Yaah! without the scenarios, right? We’ve got the second part of Chuck Turnista’s fascinating King Arthur scenarios for Command and Colors: Ancients, an exclusive setup for Space Cadets: Away Missions by Tom Russell, a Sticks and Stones scenario pulled from Mark H. Walker’s Dark War: Retribution from the designer himself, to name but a few.
It’s 78 pages of gaming greatness, and it ships in October (of this year).
That’s a bunch of stuff, and it’s only $34 if you catch the pre-order price now. The magazine will ship in October.
Been reading a lot of Scandinavia and the World lately, so I’ve had Vikings on the mind a lot recently. Well, they’ve been on the minds of the guys at Warlord Games, too. They’ve got several new sets available over in their webshop, including Hirdmen as well as Warlords (Huh… warlords from Warlord Games… Seems appropriate).
From the releases:
Leading the Vikings into a new era are the new Viking Warlords, accompanied by the 11th century vikings.
The term ‘hirdmen’ literally means a member of a Hird ‘household, family’, used as a title, they can often describe companions in arms.
The Force is a very influential … umm… force in the Universe. Those who can tap into it gain powers and abilities far beyond a normal person. For Imperial Assault, three new powerful Force users will soon be making their way to your tabletops, two for the Dark Side, one for the Light. In this preview, Fantasy Flight Games gives us a peek at what we can expect.
From the post:
Three powerful Force users will soon make their Imperial Assault debuts in the three Ally and Villain Packs coming with the Heart of the Empire expansion. But for all their strength in the Force, there’s not a single Jedi among them.
Maul Villain Pack
Emperor Palpatine Villain Pack
Ahsoka Tano Ally Pack
Associated with the Heart of the Empire expansion, these Ally and Villain Packs transform your campaign into a more dynamic and tactile experience. With these packs, you can replace the tokens for Maul, Emperor Palpatine, and Ahsoka Tano with detailed plastic figures. And their new side missions afford you greater use of your Heart of the Empire map tiles, even as they provide you the opportunity to bring these powerful Force users directly into the action of your campaign.
Games Workshop is looking to be all-inclusive with this week’s set of releases. There’s new Nurgle releases for 40k. There’s a bunch of new box sets for Age of Sigmar, as well as a campaign system. There’s even a pair of Hobbit releases. Let’s take a look.
A quick and easy way to get started with a Death Guard collection, this bundle gives you everything you need to field a Patrol Detachment, as outlined in the Warhammer 40,000 book. When using this Detachment, the nearby presence of Typhus enhances the abilities of the Poxwalkers, making them far more resilient and likely to overwhelm your opponents on the gaming table. You’ll receive:
– Typhus, Herald of Nurgle, wielding a master-crafted manreaper;
– a 5-man set of Blightlord Terminators, armed with combi-bolters, baleswords and bubotic axes, with plasma, flamer and melta combi-bolters available to the Champion;
– 3 sets of 6 Easy To Build Poxwalkers, armed with hammers, chains, planks of wood and metal pipes with nails in, made more powerful by Typhus’ presence.
A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows wheezing and plague slop roiling in the incubatum upon his back. Some foes stare in bewilderment at this strange performance. Some direct their fire at the Blightspawn, shots rebounding from his armour ot thumping harmlessly through rotten flesh in sprays of effluence. The wise, however, flee for their lives.
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors forever bound to Cataphractii armour. They stalk forward with guns blazing, mercilessly mowing down rank after rank of enemy. Combi-weapons, plague spewers and blight launchers add to the fusilade, reducing infantry and vehicles to slop.
Typhus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders. From his ancient ship, the Terminus Est, Typhus spreads contagion and misery across the galaxy. That Typhus has been truly blessed by Nurgle is indisputable. For ten thousand years he has been a blight on Imperial worlds; in the wake of Typhus’ fleet a virulent plague spreads, creating plague zombies whose bites carry the disease to new victims. Billions have died and been returned to undeath, as the proliferating energies of Chaos distort and mutate this disease to ever-more terrifying vectors.
This box contains everything you need to run a multiplayer campaign of Warhammer Age of Sigmar in the war-torn lands of the Flamescar Plateau. Whether you want to play Skirmish games, or massive, epic battles with thousands of points, this set makes it easy to organise, set up and play. It includes a large map of the Flamescar Plateau, divided into 23 regions for your campaign players to fight over – there are 256 map markers in the box, which are reusable stickers that can be peeled off and attached elsewhere as needed. Emphasis has been placed on speed when designing this box – we want your admin to be as minimal and fast as possible, so you can get on with actually playing through your campaign!
Represent the city of Anvilgard in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 34 plastic miniatures, designed to represent the forces of Order that live there. Included:
– A Knight-Vexillor: carrying a warhammer and meteoric standard, he features incredibly intricate armour;
– 2 sets of Judicators: 10 models in total, with skybolt bows, boltstorm crossbows, shockbolt and thunderbolt bows included, as well as 24 variant heads;
– A Scourgerunner Chariot, drawn by 2 dark steeds and holding 7 harpoons – their Beastmaster crew can carry a spear or ravager harpoon;
– A Black Ark Fleetmaster, who comes armed with a black ark cutlass and murder hook;
– A War Hydra, 6 headed monster (each head unique) with 2 Beastmaster Handlers, who carry cruel goads and whips – this kit can optionally be assembled as a Kharibdyss;
– 2 sets of Black Ark Corsairs – 20 models in total, armed with vicious blades, wicked cutlasses and repeater handblows.
Represent the city of Hammerhal in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 38 plastic miniatures, designed to represent the forces of Order that live there. Included:
– 1 Lord-Castellant: armed with a Castellant’s halberd and clutching a warding lantern, he comes with a loyal Gryph-hound;
– 1 set of Liberators: 10 models, each with the option of 4 different weapon configurations – warhammer and sigmarite shield, two warhammers, warblade and sigmarite shield or two warblades – and two each of these heavy weapon options – grandhammer and grandblade;
– 1 set of Freeguild Guard: 10 models which can be armed with spears, halberds or swords;
– 1 set of Freeguild Handgunners: 10 models which can alternately be assembled as Crossbowmen;
– 1 set of Demigryph Knights: 3 models, armed with lances and swords or cavalry halberds;
– 1 Celestial Hurricanum: an elaborate horse-drawn carriage, covered in arcane symbolism, which includes a Celestial Battlemage on foot and can optionally be built as a Luminark of Hysh.
Represent the city of Tempest’s Eye in a Warhammer Age of Sigmar: Firestorm campaign quickly and easily with this set of 30 plastic miniatures, designed to represent the forces of Order that live there. Included:
– 1 Lord-Castellant: armed with a Castellant’s halberd and clutching a warding lantern, he comes with a loyal Gryph-hound;
– A set of Prosecutors: 6 models in total, which can be armed with either celestial hammers or stormcall javelins and sigmarite shield.
– A set of Tempest Lords Upgrades: used to upgrade the Prosecutors to represent the Tempest Lords Warrior Chamber, this set comprises Five Liberator Kite shields, Three Prosecutor Round shields, Eight Standard pauldrons, Six Paladin pauldrons and Five Paladin tilting plates;
– 1 Gyrocopter: complete with 4 different ancestor seals and 4 pilot options, this kit can also be optionally assembled as a Gyrobomber;
– 1 Warden King: standing atop an oath stone, he is armed with a rune weapon and ancestor shield;
– 2 sets of Irondrakes: 20 modes in total, these are armed with drakeguns, with their Ironwardens carrying a choice of drakegun, grudgehammer torpedo, a brace of drakefire pistols or a pistol and a cinderblast bomb.
What the ramshackle Militia lack in skill, they make up for with courage in the face of terrible danger.
Field a warband of Lake-town Militia soldiers with this collection of 12 resin miniatures – in it, you’ll find:
– 4 Lake-town Militia Swordsmen, armed with swords;
– 4 Lake-town Militia Spearmen, armed with spears;
– 4 Lake town Militia Bowmen, armed with bows.
he Lake-town Guard keep a watchful eye out for unwelcome intruders and are tasked with protecting the Lake-men from their enemies. As well as standing sentry and maintaining patrols, the Lake-town Guard are also enforcers of the Master of Lake-town’s rule.
Field a warband of Lake-town soldiers with this collection of 12 resin miniatures – in it, you’ll find:
– 4 Lake-town Guard Swordsmen, armed with swords;
– 4 Lake-town Guard Spearmen, armed with spears;
– 4 Lake town Bowmen, armed with bows.
*runs around with arms over my head*
Alright, let’s do this thing!
Today we have: Tulip Bubble, Nuked, Wasteland Express Delivery Service, Brutal Kingdom, Dwarven Smithy, Crows, Sticky Chameleons, Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures, Haspelknecht: The Ruhr Valley, Rumbleslam, Game Toppers, Quantum, and Samurai Gardener.
Board Game Quest:
In Tulip Bubble, players buy tulips in an auction and hope to sell them once the prices increase. During the buying phase, each player can place three bidding markers on the tulips in the market. If you are the only person who places a marker on a tulip, you can buy it for the market price. However, if multiple players bid on the same tulip an auction occurs.
The goal of the game is to gather supplies and then gather 200 points in Settlers for the win or 400 points if you’re playing teams.
While Wasteland Express may be a pick up and deliver game, at its heart, it’s really a race game. Players are trying to be the first to complete 3 priority first class contracts.
Each round, players will have 5 actions they can take. Actions are also limited based on the amount of spaces on your player board for that action. Different actions include moving, buying resources (Food, Water, or Weapons), selling, taking outpost specific actions (drawing contracts, upgrading your truck, etc.), and pillaging raiders you defeat in combat (free resources!).
With each round of play, every player will receive four cards, two light colored and two dark colored. The light colored cards are dealt first. Each player keeps one and passes the other to their left. Then the dark colored cards are delivered the same way, this time passing to the right. Doing this ensures that each player knows one of the cards of their neighbors.
In Dwarven Smithy you attempt to craft the most valuable weapons, armor and other tools to earn gold. However, your forge isn’t some sprawling place where you can store infinite goods. You must manage your space to succeed as you are limited to the number of items you can place in your workshop, the number of items you can take to market, as well as the number of tools and apprentices you can have.
Although not completely explained, the players in Crows appear to be ancient wizards summoning and manipulating flocks of crows to attract them to their mana totems. The player who manages to attract the most crows will eventually win the game.
In Sticky Chameleons you are one of the eponymous lizards out to nab the plumpest snack. If you’ve ever wanted one of those famously cool ballistic tongues, look no further! In this dexterity exercise, you’ll be flinging versions of the popular kids sticky toy as projecting muscle avatars to snatch bug tokens!
Thirty-six insect tokens of seven various shapes and sizes representing seven different creepy-crawlies are randomly and loosely spread about the table. The only rule is to make sure that none overlap. Six types of bugs are edible treats while wasps prove a little too spicy. While your tongue may be strong, your buds are a little more delicate.
Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a stand-alone game in the Consulting Detective series. Players are members of the Baker Street Irregulars, assistants to Sherlock Holmes. Players will cooperatively follow leads, study clues, and try to answer Sherlock Holmes’s questions at the end of the case.
To begin, players take the casebook for the case they’re playing, all of the newspapers from this case and previous cases, the map of London (or Whitechapel), and the London directory and place them on the table. One player reads aloud the introduction, and the game begins.
There are three distinct elements to the Ruhr Valley expansion that can be added to the base game experience in any combination you wish. The first module is simply thirteen new development tiles. You mix them with the base game’s tiles and randomly create a grid from the enlarged tile pool. Just as in the base game, they provide unique benefits to the players that manage to research them. There’s the Wicker Basket which awards you action discs to be used at the time of your choosing. The Thanksgiving tile awards you one food and then during the autumn phase allows you to give one food to another player in exchange for victory points.
Drive Thru Review:
Intro (00:00); brief game explanation (01:32); round one (06:33); round two (25:44)
Rounds three and four (00:00); final thoughts and review (17:31)
Game Toppers Kickstarter Preview
Toucan Play That Game:
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