“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tabletop Gaming News
In Starfinder, players can go anywhere they want within a vast universe of planets, moons, and stars. But just going haphazardly around isn’t going to be the best. Instead, it’s best to know what you’re getting into. That’s where the Pact Worlds book comes in. It gives you stats and info about 14 different major worlds.
And, I mean, you can go fight tyrannosaurus-aliens. How cool is that!?
From the announcement:
Paizo Inc. has released Starfinder Pact Worlds, the 216-page hardcover guide to the Starfinder Roleplaying Game’s core worlds and civilizations. Starfinder puts players in the role of bold science-fantasy explorers, investigating the mysteries of a weird and magical universe as part of a starship crew. Starfinder Pact Worlds is available for purchase at game retailers and paizo.com now.
Starfinder Pact Worlds includes:
• In-depth gazetteers of the system’s 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastelands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
• New playable alien races, from the undead borais to plantlike khizars.
• New starships, from the living vessels of the Xenowardens to sinister Hellknight Citadels.
• A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
• New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
• Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
• Cover art by Remko Troost.
“Starfinder Pact Worlds takes a deep dive into the worlds and cultures of the core Starfinder setting and details some of the most notable locations on these worlds,” said Robert G. McCreary, Paizo’s Starfinder Creative Director. “The book is full of exciting adventure hooks, and it has a ton of new rules content, too, like themes and archetypes associated with worlds and factions within the setting. There are also some beautiful new starships, like the Iomedaean Cathedralships and the living Gardenships of the Xenowardens. But I’m especially excited about the new playable races, including the bantrids, curious aliens who roll around on foot-orbs and are always in motion!”
Starfinder Pact Worlds is also available as part of the Starfinder Roleplaying Ongoing Game subscription and as a single-purchase PDF download at paizo.com.
Sure, we might think of the various parts of a dead animal as potential food, but for a witch, that’s fresh spell components. In Sickest Witch, players are looking to defeat various creatures together, but it’s only the witch that doses out the killing blow that gets the fresh ingredients to create new spells. The semi-cooperative card game is up on Kickstarter now.
From the campaign:
The witches of Black Branch are on the hunt. KICKSTARTER EXCLUSIVE custom dice.
In Sickest Witch, you and your friends will isolate enemies and take turns attacking until you can harvest a body part. Hands, hearts, livers — witches imbue them with magic to make themselves more powerful. Although a group of witches attack the same target, it’s the witch that strikes the killing blow that gets to harvest a body part and imbue it with powerful magic. The witch with the most body parts (spells) wins.
15-60 minutes. You control the length of the game during setup.
This is a casual RPG-like game that you can take anywhere. By controlling the number of enemy cards, you can dictate how short or long your game needs to be. The rules are simple. Even if you aren’t familiar with RPGs, you will pick it up in minutes.
Replayability is unquestionably high. Though this is a simple game, the tension and fun relies on the nearly limitless variables of the spell cards and dice rolls. No game will ever be the same.
Competitive yet somehow collaborative. All players are attacking the same target and no players die. It’s just the best (and sometimes luckiest) Witch that wins. It’s a feel good game of endless slaughter.
The campaign’s around 1/3 of the way to their goal with still 33 days on the clock.
It’s easy to accidentally miss out on a Kickstarter campaign. With all of them running all the time these days, one can slide under your radar. But, thankfully, all is not lost in terms of getting those sweet Kickstarter prices and extras, as there’s usually a Late Pledge period. And such is open now for The Reckoners from Nauvoo Games.
From the announcement:
Where There Are Villains, There Will Be Heroes
The Reckoners is a co-operative board game, based on the books by Brandon Sanderson, where you must defend the city of Newcago and defeat Steelheart!
• The award-winning new game from the creators of Stockpile
• Features simultaneous turns for 1-6 players
• Includes nearly 100 unique illustrations, 15 custom plastic trays, 43 resin dice, and 40+ miniatures
Last chance to Late Pledge for the DELUXE and EPIC pledge levels with metal components, coins, miniatures, and never before seen content written by Brandon Sanderson.
I love when I see a new twist on a theme. We’ve seen giant robots before. We’ve seen alien invasions before. But normally, that sort of stuff is focused on Japan. Well, in the case of Nagual, it’s Meso-America that’s got the giant robots that are fighting off the evil, invading aliens. You can check out this RPG on Kickstarter now.
Oh, and of course, Giant Robot Alert! We have Giant Robot Alert!
I dig giant robots.
From the campaign:
Nagual is a tabletop roleplaying game based around a world of Aztec-inspired giant robots who are the last line of defense against an alien invasion. It is as much inspired by Mesoamerican mythology and spirituality as it is by 80s and 90s mecha series.
Nagual distinguishes itself from other games with it’s very easy to learn, non-intrusive, open, fast-play system, unique mechanics, and its totally novel premise.
We are Little Red Goblin Games LLC and we’ve been publishing role playing games for about 8 years. We have released over a hundred products and have had 3 successful Kickstarters of this scope before! We’ve mostly done 3rd party support for Paizo’s Pathfinder & Starfinder systems, but we’ve branched out into our own games like Doodle Dice Monsters, TV the RPG, and Free Wars. We want to bring a new and exciting system and story to your table!
The campaign’s getting close to 1/2 funded with still 22 days to go.
Everblight has spread his vile corruption all across the north, bringing the northern elves under his control, along with the ogrun that inhabited the region. These already-really-hearty creatures were made even tougher and more fierce. If you’d like to torment your players with these lumbering behemoths, Privateer Press is here to help.
From the announcement:
With next month’s release of various terrifying and maddened Blighted Ogrun, Matt Goetz is here to bring some of that insanity into Unleashed with the Blighted Ogrun Adventuring Company!
Blighted ogrun warbands emerge from the wilderness as a pack of primal terrors, hacking, howling, and gnawing their way to victory over the enemies of Everblight. The new Primal Terrors theme force adds great new options to a Legion of Everblight player’s ogrun arsenal, so to celebrate, we are expanding the options for these blighted characters for Iron Kingdoms Unleashed. Blighted ogrun warbands, insanity, and rotwings make for great antagonists for a traditional Unleashed group to face, but they also expand on the options for those interested in playing the servants of Everblight.
The middle of the week already? At least, it feels like I should add “already” to the end of that. Week seems to be going by quickly. As you all know, I’m certainly looking forward to the weekend. Hard to believe it’s already the 3rd weekend of the month, which means Board Game Day up at the library. I’ve had to miss a couple of the previous sessions, so I hope to make it for this one. But if I’m going to have a full day of gaming, I should have a stomach full of bite-sized gaming stories. So let’s stock up.
Today on the platter we have: Victoria Miniatures Releases Svargan Shock Soldats, New LRDG Minis Available From Askari Miniatures, and More MYTHEXPLORERS Figures Available From RN Estudio.
I am thrilled to announce the release of the Svargan Shock Soldats, Victoria Miniatures newest regiment.
The women and men are available in squads of five and ten troops.
More Svargan bits and accessories will become available over the next few weeks.
One of our customers, after purchasing some of our Sikhs, asked whether we could make Long Range Desert Group (LRDG) figures. I thought, “Why not?”
The request was for figures in traditional Arab headgear: a khaki keffiyeh with a black agal. But a wide variety of headgear was worn, among them woolen cap comforters and black berets copied from the Royal Tank Regiment (RTR).
As it turns out, British Commandos wore the wool caps and the berets too. So many of the new figures can be used as LRDG, SAS or Commandos.
In addition to the headgear, we modified the weaponry a bit. Photos show more Thompsons and pistols than usual, so more of our figures carry those. We also figured that these troops wouldn’t be using bayonets so we removed them from the remaining Lee-Enfields.
We also made what has become my favorite, a team of “road watchers.” The main missions of the LRDG were mapping and reconnaissance. So we have a set of four figures, all with binoculars, two standing and two lying behind cover.
And that’s how a customer’s simple request became a release of 30 new figures in 4 sets. Enjoy!
We’ve collaborated with our friend Gareth Nicholas,
and have finished some awesome models to start
our new MYTHEXPLORERS little line!
Upgrade your RPG experience with premium miniatures.
15 mm scale, finest quality, hard resin miniatures.
Free shipping worldwide.
Several of my friends are huge fans of Mansions of Madness. However, it’s a game that has a bit of a notorious reputation in terms of set-up time. Having a digital version of it would really cure a lot of those issues. Well, your prayers have been answered, as Asmodee Digital is working on a digital version of the game.
From the announcement:
Asmodee Digital, the industry leader in digital board games, announced today that it will publish a brand-new adventure game based on Fantasy Flight Games’ Mansions of Madness, an award-winning board game celebrated for its high production values, Lovecraft-inspired art, and unique fusion of physical and digital gameplay mechanics. Developed by Luckyhammers, the Mansions of Madness: Mother’s Embrace video game is the next evolution of the iconic game and is scheduled to hit Steam (PC/Mac) early 2019.
In Mansions of Madness: Mother’s Embrace, players will lead a team of investigators through an eerie mansion while uncovering its dark secrets. Everything is not what it seems as the investigators encounter traps, monsters, and other Lovecraftian horrors, and descend deeper into the depths of madness. Will your team solve the mystery and make it out alive?
“At Asmodee Digital, we’re focused on creating new digital experiences based on beloved board-game IPs. The characters, adventures and universe introduced in the Mansions of Madness board game lend themselves well to an adventure video game, and we look forward to bringing the IP to life in a new way,” said Philippe Dao, Chief Marketing Officer of Asmodee Digital. “We have a passion for board games and want to take risks to elevate the genre. Working alongside great partners like Fantasy Flight Games and Luckyhammers allows us to do that.”
Modiphius likes to give its players options for how they get their books. They offer both digital and physical formats, usually with the digital coming out long before the print hits shops. Well, if you’ve been wanting to get the Book of Skelos for the Conan RPG in physical form, your wait is now over. You can pick up your copy from the Modiphius website now.
From the website:
“READ, IF YOU DARE, WHAT SKELOS WROTE, WITH DEAD HANDS FUMBLING HIS SILKEN COAT; AND FOLLOW THE SHIPS THROUGH THE WIND-BLOWN WRACK — FOLLOW THE SHIPS THAT COME NOT BACK.”
The Book of Skelos delves into the deepest mysteries of sorcery in the Hyborian Age, dramatically expanding the rules for sorcery and all things magical for gamemaster and player characters alike.
Included within these pages are rules and guidelines on handling player character and non-player character sorcerers, the usages of sorcery in campaigns, a host of magic items, creatures of the Outer Dark, and new skills and techniques to bolster any sorcerer’s repertoire.
So, don your wards and charms, step inside your circle of protection, and read these accursed pages!
New sorcerous archetypes — the industrious Alchemist, cunning Charlatan, enlightened Sage, devoted Sorcerer, and the primitive Witch Doctor — for player characters to become, with new sorcerous backgrounds, educations, and natures.
New skills and techniques such as necromancy, mesmerism, mummery, herbalism, human sacrifi ce, and astrology, to equip your sorcerer player characters and foes alike with a wide range of techniques and tactics.
New spells and alchemical enchantments, from Artifice of Yag to Visions of Exalted Wisdom.
Artifacts such as the Heart of Ahriman and the Serpent Ring of Set, including a host of strange devices, ancient technologies, and weird scientific oddities from a forgotten era.
New types of exalted sorcery, like rituals and great workings such as Rend the Earth’s Bones and Opening the Gateway Between, to bring terror to the world!
Rules for creating life, spawning new horrors, and modifying existing monsters with all-new sorcerous qualities.
Expansive rules for creating and fostering sorcerous cabals, pitting them against one another, and using them to pursue goals both diabolical and deadly.
A history of sorcery spanning from the dawn of time through the Cataclysm, into the Hyborian Age. Thrill to tales of prehuman civilizations and their greatest secrets!
Developed with leading Conan scholars, this is the darkest sorcery of the Hyborian Age revealed at last, as Howard created it!
Many of us have fairly extensive game collections. But, inevitably, we’ll look at them and go, “man, there’s just nothing to play.” Well, in Nothing to Play, your objective is to collect together consoles and games so that you do, indeed, have something to play. The card game is up on Kickstarter now.
From the campaign:
What is the Nothing to Play card game?
The Nothing to Play card game isn’t just a shameless advertising tactic for our podcast. It is a fully realized card game in its own right. Nothing to Play love all games, from video to tabletop, and we had this idea about a card game where you gather consoles and games so you could have something to play (see what we did there?)
Nothing to Play isn’t just the hottest new card game on Kickstarter?
Far from it. We are a weekly podcast that talks about the gaming news that week. Sometimes we cover big events, like the BAFTAs or E3, but big events don’t happen every week.
The Kickstarter is up and running now. It’s set to go for another 24 days.
Confrontation is one of those games that us “old time gamers” tend to talk about with a wistful sigh. A game from the early days of minis that just didn’t quite have the backing to keep going strong. And then it was gone, seemingly forever. But “seemingly” is the operative word, as Sans Detour has launched a Kickstarter campaign to bring it back to your tabletops.
From the Kickstarter:
Confrontation Classic is a major reference in the world of miniature wargaming. It’s a skirmish game for two or more players, which takes place in a medieval fantasy world filled with legends, heroes, and tales of bravery. Confrontation takes place in the vast setting of Aarklash, a world ruled by warrior nations experienced in the art of war.
It’s now up to you to take command of the armies and impose your rule!
This great Kickstarter campaign offers a complete reprinting of a legendary game. At the start of the Kickstarter, the event box will already contain:
178 unique miniatures, divided between 16 factions (each with their own skills).
Two Battle Sets for play with 2 or 4 players, terrain and game mat, allowing for fast setup.
The rules, tested through many years of play, which are easily learned.
But, most importantly, all of the stretch goals that will be unlocked will automatically and immediately add extra miniatures to the base set. These may be clans or large models, such as the Molochs, the Dragons, etc.!
The campaign’s already over its funding goal, working towards 2x funded, with still 29 days left to go.
A lot of you out there have kids that are getting to the age where you’re looking to introduce them to gaming. And there’s plenty of board games out there designed for just that sort of thing. But what about if you want to introduce them to the world of miniatures games? There’s a lot less opportunity for that. However, Privateer Press is looking to change that with their First Shot event, specifically designed for parents to teach their kids the intricacies of minis games.
From the announcement:
For 15 years war has engulfed the Iron Kingdoms. In this crucible of conflict, countless warriors have answered the call and forged their legends. Now it is time for those legends to mentor the next generation of heroes.
WARMACHINE: First Shot is a very special Organized Play team event specifically designed as a way for parents to introduce the joy of WARMACHINE to their of-age children. In this one- day event, parents take on the role of mentors, controlling event-specific mentor solos while their child takes command of a small WARMACHINE army built from the First Shot event rules. This event is all about providing a fun introduction to the hobby and game of WARMACHINE.
A Dead Man’s Guide to Dragongrin is more than just a setting book. With those, you get some history, some maps, and some NPCs. This one really looks to help the GM along with building the world as well as just pointing things out. Instead of having to shoehorn your game into the setting, the world is malleable and changeable, able to be what you need it to be for your game. The book is up on Kickstarter now.
About the campaign:
Independent RPG publisher Absolute Tabletop enters the final week of funding for its most recent Kickstarter, A Dead Man’s Guide to Dragongrin – a campaign setting guide and worldbuilding toolkit. Fully 5E compatible, the book rides the line between modular prep tool and rich setting guide. A Dead Man’s Guide to Dragongrin funded on day 1, and is now unlocking stretch goals.
Founded in September 2015, Absolute Tabletop is known for their self-published roleplaying game material, including Adventure Kit: Oath of the Frozen King, a fully customizable adventure module and session prep toolkit, which funded on Kickstarter in May 2017 with the help of more than 1,200 backers.
Dragongrin is a dark fantasy world in which evil has already won the eternal war between light and darkness, and the few remaining heroes are hunted down and put to death. An all-powerful ruler, the Dismembered Lord, extends his life and increases his power by stealing “days” from other worlds. Foolhardy adventurers who venture out into Dragongrin face danger at every turn from the Dismembered Lord’s numerous followers.
“Dragongrin is a setting near and dear to our hearts,” said co-founder Tim Kearney, who initially created the world with his brother for their home games. “We’ve played in this setting together for years. We know it so well, and now we get to share it with everyone else – and let them make their own version of it. It’s an amazing feeling.”
With A Dead Man’s Guide to Dragongrin, the publisher hopes to reinvent the concept of a campaign setting guide, including concrete lore and history, but bolstering it with specially designed roll tables and tools for customization that encourage Game Masters and worldbuilders to create their own version of the dark fantasy world of Dragongrin.
“The cool thing about Dragongrin is that it’s customizable by design,” said co-founder James Kearney. “The Dismembered Lord reaches into other, alternate worlds and steals their days as a way to achieve a kind of immortality. So your Dragongrin might not be my Dragongrin, but both can exist. My Dismembered Lord might be a female assassin-type character, while yours might be a hulking, armored warlord – both existing in parallel timelines. We can’t wait to see the variations.”
The publisher is adamant that, though the world will be customizable, the book does not require Game Masters to build their own setting before diving in and exploring with their players.
“It’s modular, it’s adaptable, but it’s also chock-full of amazing lore and history,” said co-founder Matt Click. “So yeah, you can totally customize this world and make it your own. But the world is there – it’s laid out and it’s detailed. If you want to immediately drop into a concrete, canonical Dragongrin, the way we envision it, you absolutely can with this book.”
Absolute Tabletop saw major success in May of last year, when their first Kickstarter, Adventure Kit: Oath of the Frozen King, shattered its funding goal and ended its campaign with $34,000. The publisher intends to put what they learned from that first project to good use, streamlining production, printing, and shipping.
“Oath was a crucible for us,” said co-founder Michael Barker. “We’ve published nearly 20 books together, but we’d never crowdfunded one. All of the sudden we had 1,200 people waiting for their books, and we were fully committed to delivering. We updated our backers every two weeks, without fail, on the status of the project, and delivered digital rewards ahead of schedule. People appreciated our transparency and communication, and we’re going to manage this Kickstarter with the same level of quality – but hope to go beyond that using the experience we gained from Oath.”
“It means a lot to have people support us like this,” said Matt Click. “If you back us, we owe you a killer book you’ll want to use at your game table.”
Absolute Tabletop also hopes to avoid the “dead zone” that often occurs with Kickstarter projects after they fund, with the creators going dark for weeks or months at a time with no word on the project or its progress.
“We’re going to be looping people in and involving them directly in the process,” said James Kearney. “Backers will have access to an online production diary, which we’ll update regularly with new pieces from the book as we’re working on it. They’ll see art, page layouts – they’ll even be able to playtest this stuff at their table as soon as it’s ready. Backers won’t have to wait a year to explore Dragongrin.”
Among the pledge options on the Kickstarter are PDFs, hardcover books, and a bundle containing every digital supplement Absolute Tabletop has ever released. At the highest tier, backers will even receive a full-color, foldout map of the world of Dragongrin.
“This book is a milestone for us,” said Tim Kearney. “It’s our biggest book to date, it’s our first full campaign setting guide, and it’s our second Kickstarter on the heels of a very successful first campaign. We’re all so excited to be here, working on this project. We’ve got some amazing artists on deck to create the visual look and feel of Dragongrin, and we’re all chomping at the bit to finish this thing. We’ve been writing and editing this book for almost a year at this point, and now it’s time to go into full production mode and just crush it – with your help.”
Already fully funded and unlocking stretch goals, A Dead Man’s Guide to Dragongrin is accepting pledges on Kickstarter through April 22.
The campaign’s closing in on 5x funded, but there’s only 5 days left to get in on it.
You’ve had your appetizer, soup, and main course. But I hope you’ve left some room for dessert!
That’s where you’re headed with Kitchen Rush: Piece of Cake, the new expansion from Artipia Games. It introduces dessert orders, as well as fruit and creme ingredients, plus the special ice cream scoop token. You can find it up on Kickstarter now.
From the campaign:
Kitchen Rush is our successful 2017 game simulating the excitement of a high-pressure kitchen environment through an innovative real-time worker placement mechanism.
“You’ve just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!”
Piece of Cake is an expansion for Kitchen Rush that introduces desserts in the game. It adds a new type of Orders with desserts, Ice-Cream mini orders, two new Ingredients (Crème and Fruit, with custom shaped wooden tokens) and a new type of wooden token (ice cream scoops).
The campaign is already over its funding goal, so it’s on to stretch goals for the next 20 days.
Missions of Tomorrow is the new expansion book for the Future Tales game. As one would expect, it brings in even more sci-fi themes for when you’re playing and making your character. Like what? Well, how about some new attributes? Or maybe you’d like some cyborg action? Want to make your games less pulpy and more gritty? There’s rules for that, too. You can pick up your copy from Rebel Minis now.
From the announcement:
MISSIONS OF TOMORROW Your Story continues…
In Future Tales, we showed you how to build your own Pulp Era Science Fiction Stories. Now, with Missions of Tomorrow, the first supplement to Future Tales, we give you more tools to make your Stories even better. And what about the Cyborgs?
Missions of Tomorrow expands Future Tales taking you in directions you couldn’t go before. Inside, you’ll find:
• New Attributes for your Stars.
• Optional rules to make your games a little more “gritty”.
• Traits add details to your aliens. Want a furry, shy warrior? How about a spiny, sarcastic waist-high character?
• Rules that allow you to jump right into your games with very little prep work!
• Full Scenarios to play through, including the notorious Nursery Pals!
• Quick-Play rules for Mengal, a futuristic sport that combines hockey, lacrosse, chess, and “slasher” films!
• All this and more…
You have today, but no one can guarantee tomorrow…
“Downtime” is a term in gaming that refers to when a player has little to nothing to do. It’s your opponent’s turn and you just kinda gotta sit there while they make their decisions and play their cards and roll their dice. Too much downtime and you can find yourself getting up to go get a cheese sandwich. Well, in Eye for an Eye, a new board game coming from Darwin Games, there’s no downtime at all! It’s always your turn! It’s also always your opponent’s turn, so you’ve gotta be quick and make your decisions right away. The game is coming to Kickstarter next week.
From the announcement:
We are very excited to announce the launch date for our upcoming realtime battle royale style game ‘Eye for an Eye’ on April 24th 11pm AEST (Australian Eastern Standard Time)
Eye for an Eye is a gladiator-like skirmish game played in an arena marked with hexes. Players control one character (usually an Occulite Tribal Chief) trying to settle a dispute with another tribe or tribes (the other players).
Unlike other skirmish games, Eye for an Eye is played in real time with a soundtrack timing the action. So there are no turns and players can call out and resolve actions whenever they want to trigger them.
Actions are powered by allocating dice to different spaces on the player’s board and tribal cards. Each character has its own set of skills and restrictions on dice placement. It is likely that you will quickly form a bond with your favourite.
Play a single round in five minutes, or an entire tournement in one hour!
All our artwork is by The Mico, Bob Olley has sculpted our figures and we are partnering with Listening Earth to create the soundtrack.
Eye for an Eye will not contain anything exclusive to Kickstarter as we would like everyone to have access to all parts of the game, not matter when they pick it up. However it will be launching with a decent discount to MSRP$ and each backer will help us add things to the game that we could not afford to include otherwise. Through stretch goals, we hope to be able to double the character roster from 6 to 12 for no extra cost, as well as many other component and gameplay upgrades.
Make no mistake though, we cannot produce Eye for an Eye without your help, so please join us for this Kickstarter campaign, share it with your friends, talk about it and lets make the world of the Occulites just a little bit bigger!
Welcome back to Tuesday. We’ve got the work-week off and running, so let’s hit our full stride and keep things going until we get back to the weekend. To help out, we’ve got our regular batch of podcasts for you to listen to, you know, instead of Nina in corporate accounts (payable).
This week we have: Chance of Gaming Episode 104; Blight and Boon Episode 5: Champion Background and Backstory; Singled Out Episode 65: Talking Exiles With Jamie Perkins; Epic Gaming Night Podcast Episode 151: Crystal Clans with Colby Dauch; Meeples & Miniatures Episode 245: Stand To Games; Guild Ball Tonight Episode 80: Hey Phil; Playin’ and Slayin’ Episode 15: Game Movies and Gaslands; Lords of the Dungeon Episode 14: End of the World Followup, GMs Playing Characters and Great Villains in RPGs; Cardboard Herald Episode 75: Carla Kopp of Weird Giraffe Games ROUND 2!; SAGA THORSDAY Episode 85: Battle Report – Scots vs Anglo-Danes; and News of the North – 2018-04-17.
Featuring an interview with David from The Wargaming Company
Blight and Boon Episode 5: Champion Background and Backstory (made by the same people who do Singled Out, hence the icon below)
Welcome to a podcast devoted to Godtear. In this podcast we hope to track the game through it’s development and share our thoughts with how the game is progressing through it’s playtest.
In this episode we talk to Steamforged Games’ Lead Writer Sherwin about the backstories and backgrounds of the new champions revealed in the kickstarter campaign.
Andrew and Jason talk to Jamie Perkins about the exiles. They talk about Gutter, Decimate, Minx and Hemlock in particular, and how they fit into their guilds.
Topic: Crystal Clans!
Tell us about the newest game from Plaid Hat Crystal Clans!
What did the dynamic of the design team look like when creating Crystal Clans?
Plaid Hat puts a lot of emphasis on theme in your games. Can you tell us a little about the world behind Crystal Clans?
The initiative system is definitely one of the unique mechanics about Crystal Clans. Can you tell us about the design behind the initiative system?
There are six different clans in the game can you tell us a little bit about the difference in the clans?
How do you approach special ability design when designing a game like this?
What does the development process look like when balancing this kind of game?
If you had to pick one clan which would you say is your personal favorite?
Is there a specific clan match up that you would suggest people start with for their first game?
The rule book talks about eventual clan customization in future releases? Can we assume more Crystal Clans is on the horizon?
Let’s talk about some of Plaid Hats other new releases?
Are you guys excited about how well Stuffed Fables has been received?
What is Plaid Hats philosophy about making games parents can play with their children?
Samurai Starships has been announced from Plaid Hat and we are hoping to have Isaac on to tell us more soon but can you give us a teaser for what that game is about?
In this episode the Meeples crew get together and catch up with what they have been up to, hobby-wise, in the past few weeks
Later in the show, they are joined by Adrian McWalter from Stand To Games.
We catch up with what Adrian and Quinton have been up to in the last year, and discuss their new projects with rules based in the Americas of the 18th and 19th Century
We hope you enjoy the show.
The exiles take center stage as bill professes some uncommon opinions then reports on Adepticon, and then we accidentally talk about Godtear for like twenty minutes.
This episode the guys pitch their ideas for movies based on boardgames. Then in the “Play It or Slay It” review they give their impressions of Gaslands, the coolest thing you can do with your old diecast cars.
Today the Lords start with a followup to Bender’s End of the World Zombie Apocalypse one shot session. Then the gang transitions to talking about Game Masters running a character within their own games. Then they finish the show by talking about great villains in RPG campaigns.
Carla is one of my favorite people in this industry. Thoughtful, witty, and a taste for the weird. I’m so glad that she agreed to come back on The Cardboard Herald, for our back to back, two parter, Fire in the Library extravaganza that began with Tony “The Bearded Rogue” Miller coming on last week.
Rodge here. Welcome to SAGA THORSDAY – your weekly source for Saga the miniatures game content! This week we delve into another 2nd edition battle report! My Anglo-Danes versus Matt’s Scots!
The April 17th, 2018 edition of News of the North is now live. Here’s our weekly selection of interesting news items in the miniature wargaming world.
We talk about North Star Military Figures, MOMminiaturas, TTCombat, Unreleased Miniatures, Micro Art Studio, Wolsung Steampunk Skirmish Game, MidKnight Heroes, CMON, Anvil Industry, Bob Naismith figures and Grimforge Miniatures (project canceled after recording).
A new mini will soon be making its way to the tables of Freeblades, and just about anyone can use it. The Varkraalan Truthseeker is a new ally that will be recruitable by just about anyone, but also a faction model for the Kuzaarik. As you can see from the headline, you’ll be able to pick up this new figure in just under a month’s time. Figure preview to come soon, I’m sure.
From the announcement:
On May 15th, DGS Games will release the Varkraalan Truthseeker for their Freeblades Game. This model will be an ally for most factions, and a faction model for the Kuzaarik, as the two nations share a strong bond.
The Seekers of Varkraal are sects of monks dedicated to the improvement of society. Each sect focuses on a different aspect of spiritual, physical and cognitive improvements. Truthseekers are dedicated to expanding their people’s understanding of the world at large and their place in it. Uncovering hidden knowledge and making important discoveries often involves a certain degree of danger, so Truthseekers train to protect themselves and their fellow citizens. They pursue this training with the same diligence as they pursue wisdom, making them as highly competent in combat as they are in developing their conception of the world.
Yarr arr yarr! I loddie the hotpants!
Fabled Environments has released their new book, Buccaneer: Through Hell and High Water, for the Savage Worlds system. It is filled with rules to bring the Golden Age of Piracy to your tabletop. Raid coastal settlements, engage in dangerous boarding actions, fight legendary sea creatures, all while trying to find the buried treasure.
From the release:
Things differ from what you might remember in your history books. Sure, the seas over flow with iron men and wooden ships, but the Caribbean permeates a lurking darkness. The Golden Age of Piracy suffers a tarnish from a taint of a malevolent force lurking in the waters. What started out as a silent plea for help, turned into a deep cry for mercy.
This 300+ page book is a setting for the Savage Worlds system. It brings the Golden Age of Piracy to life. Contained within you can find some new rules for ship combat, swashbuckling chaos, ship customization, new archetypes, over twenty new edges and hindrances and an exciting world of Buccaneers, Vodou and Monsters to run your campaign.
Gamers and booze. They tend to go together like, well… games and dice. Though this game doesn’t use dice. It uses cards. And it uses booze. And it uses gamers. It’s Drinking Buddies, and it’s a new drinking card game that’s up on Kickstarter now.
From the campaign:
Drinking Buddies is a thinking game for drinking people that combines three of our favorite things: strategy, party games, and beer. Easy to learn, hard to master, and always fun as hell to play, Drinking Buddies is perfect for parties and game nights alike.
Here’s an overview of the gameplay experience:
Action cards: These cards give you the ability to do things like refill one of your shots or make an opponent drink one of theirs
Buddy cards: These cards are used to form Buddy relationships with other players, creating a transfer effect that applies to drink and refill actions
How to win: The game ends the first time any player has emptied all of their shots, and the player with the most full shots left over at the end of the game wins
Strategy: The general idea is to use your Buddy cards to maximize the effect of your Action cards from turn to turn to help you end the game in the lead
Countering: Expect the unexpected! Opponents can counter Action cards played against them under certain conditions, so there’s no guarantee your turn will go according to plan
The campaign is up and running now. It’s set to go for another 33 days.
Game worlds are not just right where the PCs are. There’s all manner of things going on all over. And when the players go to new locations, the GM has to be ready for what the terrain is like, what the map shows, and some people who live there. That’s what we get a look at in this preview of the upcoming Realms of Terrinoth book from Fantasy Flight Games.
From the post:
Terrinoth is a land filled with adventure. But what is thrilling adventure without dangerous adversaries to stand against your mighty heroes? And what is an adventure without strange new locations to explore? Mennara is filled with fascinating characters and places, all of which are detailed in Realms of Terrinoth, a new fantasy sourcebook for the Genesys Roleplaying System.
Join us today as we preview the unique regions found in Realms of Terrinoth. Explore the ancient Aymhelin, the terrifying mistlands, the hidden Dunwarr Mountains, and more as you explore the world of Mennara. Within the description of these regions in Realms of Terrinoth, you’ll not only find mechanical information for Game Masters, but tidbits to spark your imagination, helping you develop your own unique fantasy setting based on the varied landscapes of Mennara.