“Champagne! In victory one deserves it, in defeat one needs it” - Napoleon
Tabletop Gaming News
Wizards, potions, alien experiments… randy bards… There’s a lot of ways that two different races in a fantasy or sci-fi game to interbreed and end up with mixed kids. Silver Games has released a new sourcebook that shows off a bunch of these new creatures in Hybrid Blood. You can pick up your copy now.
From the website:
Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options.
In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species.
Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together.
Hundreds of racial combinations
A new race (the beast people) designed to cover the animal kingdom.
New Magic to blur racial lines
Reincarnation handled with grace and ease
Compatible with Pathfinder, Starfinder, and 5th Edition!
We’re getting there, everyone. The work week continues along and, eventually, we’ll make it back to the weekend. Gotta keep up the energy, though. And the best way to do that is to nosh on some bite-sized gaming stories.
Today on the platter we have: HeartBeats Dice Previews New Designs, Brigade Models Releases New 6mm Hammer’s Slammers Vehicles, Sunday Studios Up On Patreon, Sally 4th Running Classic Movie Miniatures -Episode 2 Kickstarter, and New Bonefield Bases Available from Tabletop-Art.
Here’s a quick look at our newest samples for our night owls who are up at this hour.
Non-binary, Gender-fluid, Agender and Lesbian*!
*We did our hardest to incorporate all 7 color layers with the Lesbian flag but made the decision to scale back so that the dice design did not suffer.
After any number of minor but irritating delays (mostly around getting the turrets to cast successfully), we are finally able to add 6mm versions of our recent Hammer’s Slammers releases to the website. There are a lot of them – from the Falchion light tank and Fauchard APC, all the way up to the massive 10-wheeled Centurion C4H6 Hog.
The Falchion and Fauchard tracked vehicles are used by several mercenary units and come in a number of variants, tank, artillery, APC and mortar carrier. They’re accompanied by the larger Kraus tank which is used by the Lightning Division.
The Apex Dragoons are primary users of our new series of wheeled vehicles, the Catapult, Odyssey and much larger Broadsword, although the latter also serves in a number of mercenary and national army units. All are available with a variety of turrets.
Most widely used are the Centurion family of Very Large Transport Vehicles. Based on a set of common components which can be assembled in various configurations, they range from the C400 4-wheeler up to the enormous HGV-sized C4H6 articulated artillery hog mounting a 20cm rocket howitzer.
Most of the vehicles have multiple turret options which can be selected from the website.
HS6-1713 – Kraus Tank – £1.25
HS6-1714 – Falchion Tank – £0.80
HS6-1715 – Fauchard APC – £0.80
HS6-2111 – Broadsword Tank Destroyer – £1.25
HS6-2112 – Odyssey APC – £0.80
HS6-2113 – Catapult AFV – £0.80
HS6-2211 – Centurion 400 – £1.00
HS6-2212 – Centurion 202 – £1.25
HS6-2213 – Centurion 204 – £1.50
HS6-2214 – Centurion 800 – £1.50
HS6-2215 – Centurion 404 – £1.75
HS6-2216 – Centurion 4F6 – £2.00
HS6-2217 – Centurion 4H6 – £2.25
Sunday Studios is a Wife and Husband dream team of Robin and Shaun Sunday.
We do a whole range of different art projects, from jewellery and collectables to tabletop games and gaming minis/cosplay 3d printing files.
We’ve both been graphic artists for most of our lives, and through our ventures individually into hobbies such as 3d printing, cosplay, jewellery design, gaming and our own art practices, we’ve grown to consider ourselves “Makers of Stuff!”, hopefully you think the stuff we make is as neat as we do.
We do what we love and love what we do, we hope you do too!
We love Pulp Miniature gaming, we love classic movies. We thought it would be a great idea to have a range of miniatures for gaming inspired by the iconic images of classic movies, brought to your table top in glorious crisply cast pewter. Last year we ran our first Classic Movie Miniatures Kick-starter and developed three packs of miniatures inspired by one of my favorite classic movies, Casablanca together with miniatures inspired by The Maltese Falcon and Tales of the Gold Monkey.
We have new Bonefield Bases in our assortment: 120mm Oval 1, 120mm Oval 2, 130mm 1, 130mm 2, 170mm Oval 1.
More sizes follow soon…
I know a lot of words. Like… lots… Lots and lots… a whole lot.
For those like me who know a lot of words, you’ll have a leg up in Renegade Game Studios’ newest game, Spell Smashers. Players collect cards and use them to spell out words, doing damage to the various monsters and collecting their loot. The one with the most gold at the end is the winner.
From the announcement:
Renegade Game Studios™ is excited to announce a new word- and sword-slinging game — Spell Smashers! This title is designed by Christopher Chung, designer of award-winning Lanterns: The Harvest Festival. It also boasts a notable artist, The Mico, renown for his work on the North Sea Trilogy. The two combined create a product bursting with dynamic visuals and engaging gameplay.
You can find this title on game shelves beginning in October 2018. Pre-order from your Friendly Local Game Store or online through the Renegade Store (not available for Gen Con Pick Up).
Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!
When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy … and gain a new letter to use later on! But beware — as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day.
Between battles, visit the local town and spend your hard-earned loot to outfit yourself with powerful gear, take on new quests, buy devious potions, or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
We’re a scant couple weeks away from Gen Con. With thousands of gamers all descending upon the ICC, it’s a great place to debut a new game. And that’s what North Star Games is doing with Most Wanted. It’s a family-friendly poker game with a touch of the wild west thrown in. A few will be released at the show. But for those that can’t make it, you can pre-order on the company’s website and get it in October.
From the announcement:
Get ready for a high-noon showdown this August at Gen Con (booth 2311), the country’s largest board game convention. Most Wanted is a poker-themed boardgame designed to rustle-up notorious friends and family around the table. The rules are easy enough for a kid (even Billy the Kid). All you need is a hankering to take risks, the guts to double-cross, and the desire to bluff a man out of his saddle.
Designed by Ken Gruhl & Quentin Weir (Happy Salmon) and former pro-Magic player Dominic Crapuchettes (Evolution), Most Wanted blends the strategic risk-taking of a wild-west poker game with the simple thrill of being a notorious outlaw. Playing the best hand – or bluffing with the worst hand – could mean the difference between a successful train robbery or spending time in the slammer. Players can repent at church to make a new start, or even work some honest labor (gasp!) for bail money. Be the first player to reach 13 points and claim the dubious honor of being MOST WANTED!
Players: 2-8; Ages 10+; Playtime: 30 Minutes
“It’s rare to find a game that can keep 8 players happily involved at all times, and even rarer for it to be wicked fun with only 2 players.” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “In fact, Most Wanted is my son’s favorite board game of all-time. He’s been keeping track and claims we’ve played it 73 times… but he can stretch the truth at times (or downright bluff).”
Most Wanted will be available October 1st for $34.99. A limited supply will be sold at Gen Con and available for pre-order here (for August delivery).
Badger! Badger! Badger! Badger!
Then the guacamole exploded, then it exploded again.
The early internet was filled with iconic videos. One such of which was Trogdor, out burninating the countryside. Now, he can burninate your tabletops. Homestar Runner is running a Kickstarter campaign for Trogdor!! The Board Game.
From the campaign:
From the Brothers Chaps and James Ernest comes Trogdor!! the Board Game. For centuries, the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now, he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way!
They’re more than 3x funded with still 28 days left to go.
While some are all about the big, sci-fi guns, I’m really about the big sci-fi power armor. It’s close to the giant robots that I love so much. So I’m certainly excited to see what’s coming out in the Starfinder Armory in terms of protective wear. What will you be outfitting your character with?
From the post:
Powered armor—high-tech defensive suits that move under their own power rather than using the muscles of the wearer—have a long history in science-fantasy stories, dating all the way back to E.E. “Doc” Smith’s 1937 Lensman novel Galactic Patrol (one reason the Lensman books appear in the Starfinder Core Rulebook’s Inspirational Media list). The conceptually serve as armor, steed, and sometimes even weapon for super-advanced knight of high-tech settings, allowing a character to act as science-fantasy cavalry. There are five suits of powered armor in the Core Rulebook, which is just enough to give an idea of how such gear works in the game, but certainly isn’t anywhere near enough to cover all your possible powered armor needs.
Happily, there’s a good deal more in Starfinder Armory.
The insanity is spreading. CMON’s Cthulhu: Death May Die Kickstarter is closing in on $2 million. With just under a week to go, they’ve upped the ante with Season 2 for the game. You can get more monsters, more Investigators, more craziness as an add-on to your pledge.
From the post:
With the horrors of Season 2 revealed, and the arrival of Mi-Go, it is starting to feel that more help will come in handy.
It’s amazing what can be done with 3D printing these days. Up until seeing this campaign, I didn’t realize you could 3D print with wood. That’s still kinda blowing my mind. Adella – the Game of Crimps puts you in charge of your own ship, sailing the seas, and it’s played on a very interesting board that doubles as the box as it folds up for storage. You should check this one out, just because of how it looks on its own.
About the game:
Crimps is a strategy game with a maritime backdrop for 2-4 players where sloops and galleons navigate the seas using the wind to their advantage. The game is composed of rounds, each one an immersive cyclone of changing winds and tempestuous sailing. During these rounds you sow to decide the winds, and let your ships come to life by drifting, boarding and broadsiding.
Right at the core centre of the board there is a sinking hole: an oubliette. What pleasure and grandiose defeat, to drop the enemies’ ship down the hole once you have blasted it. It is an exciting way to win and still an honorable way to loose.
The game is up on Kickstarter now. The campaign’s got 28 days left in its voyage.
Out there in the world, there’s all manner of faith healers and shamans and spiritualists that we write off as just crackpots. But in the world of Esoterica, you might not be so quick to judge. Their powers are real, and they’re used to transcend this plane to a much better existence beyond the Veil. However, with great power comes great corruption. Fighting off these corrupted individuals is what you must try and do in the game. It’s up on Kickstarter now.
From the campaign:
Welcome to the Secret World…
Esoterica is a game about conflicts between mystics, magicians and occultists in the modern day world. Called Adepts, these people have come to understand that the mundane world is just a facet of the true, greater reality, hidden by a barrier called the Veil. They seek to Ascend through the Veil to a better life beyond, and to this end have learnt to master some of the energies that permeate through the barrier. But power comes at a great cost – a corruption of the mortal form. Only Soul Jars, mystical objects imbued with power, can keep this corruption at bay. But the secret of their construction is lost, so they must either be recovered from the past or stolen from those that hoard them.
Do have what it takes to Ascend?
Esoterica is about action, conflict and greed in the morally bankrupt world of modern occultism.
Grab your old Cypress Hill and Suicidal Tendencies CDs, it’s time to hit the streets and show who’s in charge. Thug Life puts you in control of your own gang on the mean streets of the inner city. Only one gang will be able to claim the turf as theirs, so fight it out while raising money to keep your gang freshly supplied. The game is up on Kickstarter now.
From the campaign:
Play as a Boss! Take control of a gang of Thugs fighting for money, power and respect. The first Boss to earn 13 Respect wins the game and becomes “the King of Streets.”
Thug Life is a love letter to the urban struggle across America. Inspired by the street culture of Los Angeles, Thug Life combines dark humor and “take that” gameplay into an action packed board game experience.
The object of the game is to gain 13 Respect. Thug Life is played in rounds. Each round, every Boss takes a turn. On their turn Bosses may take up to 3 actions. There are 5 types of actions: Jump In, Grind, Upgrade Hood, Pick a Fight, and Attempt a Crime.
The campaign is closing in on 2x funded with still 26 days left to go.
As I mentioned before, it’s another Year of New Editions. This one’s a bit more of a blast from the past, Monsterpocalypse from Privateer Press. I remember when the original game came out at Gen Con and people were snapping it up left and right. We’ll see if that happens at the re-release this Gen Con. In preparation for it, Privateer has posted the game’s rulebook that you can check out.
From the announcement:
Privateer Press has just released the core rulebook for the upcoming Monsterpocalypse Hobby Miniatures Game for free. The document is available to download on monsterpocalypse.com.
Monsterpocalypse centers on two or more giant kaiju monsters that brawl, blast, and body-slam each other in a dense destructible urban environment. Alongside these towering monsters, lesser minions, such as powerful tanks, fighter jets, flying saucers, fearsome dinosaurs, and demonic fiends fight to capture important locations and help power their monster to victory.
The Monsterpocalypse Hobby Miniatures Game rules represent an updated and streamlined second edition of the original 2008 collectible game. The digital rulebook will allow players to view all of the updates to the game in order to prepare for the game’s launch this September. The game will launch with two different Agendas for players to choose from when building their armies: the noble Protectors, who want to save the world and the creatures that inhabit it from destruction, and the evil Destroyers, who seek to enslave and destroy the Earth for their own diabolical purposes. Each Agenda will have its own starter box and each box will contain everything one player needs to begin playing games of Monsterpocalypse for that Agenda including: 1 85mm monster model, 5 15mm unit models, 26 custom dice, a two-sided battle map, 6 cardstock apartment buildings, 6 stat cards, 12 rubble/hazard tiles, 10 tokens, and a print copy of the core rules.
“Last week, we kicked off our ramp up to the release of Monsterpocalypse with our first livestream play-through of the new Monsterpocalypse on our Weekly Rumble livestream,” said Executive Director William Shick. “And with plenty more fun livestream and gaming content on the way, as well as two Organized Olay events scheduled to release right along the product’s launch, we wanted to get the full rules into players’ hands so they could begin to prepare to reach out and crush someone on day-one of release.”
Monday is over. Mine… wasn’t so great starting off. I’m certainly glad that its in the past. My Tuesday is going much more smoothly, not least of which because of this.
Nowthen, to continue the streak of good stuff with some gaming podcasts to get us through the rest of the week.
Today on the dial we’ve got: Game Classy Episode 167: 3D; Chance of Gaming Episode 111; Singled Out Episode 71: An Interview With A Perkins Part 33.3 – vCalculus and vCinder; Blight and Boon Episode 11: Scenario Focus – Knowledge; Cardboard Herald Episode 88: Jackson Pope Wants You To Get Creative!; The Rolistes Episode 29 (Part 1): UK Games Expo 2018, featuring Paizo Publishing, Mythic Games & Elite Dangerous RPG; The Scholarly Warrior Episode 2; Blue Peg, Pink Peg Bonus Episode: Designer Deep Dive- Founders of Gloomhaven by Isaac Childres; Playin’ and Slayin’ Episode 19: Sigmar Bears All; Lords of the Dungeon 17: Knowing What Your Players Can Do and Experience; and Rolling Dice & Taking Names Episode 148: Coimbra, Century Eastern Wonders, Steamrollers.
The boys talk about Joe’s new 3d printer, new GW releases, and how badly the new Cthulhu kickstarter is treating its backers.
In which we talk about Dice Tower Con, interview Volko Ruhnke, talk about the Overturn kickstarter disaster, industry news and games we played.
Andrew and Jason talk to Jamie Perkins about Veteran Calculus and Veteran Cinder, including how they were designed and how they play.
Welcome to a podcast devoted to Godtear. In this podcast we hope to track the game through it’s development and share our thoughts with how the game is progressing through it’s playtest.
In this episode Andrew and Dan discuss the tactics around the Knowledge Scenario, and also have a chat about Galana and Rangosh.
I’m joined once again by Mr. Jackson Pope of Eurydice Games, co-designer of the upcoming dexterity duel “FlickFleet”. Jackson is passionate about family, games, and creativity, and we talk about all of those things in this fantastic conversation.
The Rolistes is back at Birmingham’s NEC for a second series of episodes dedicated to the UK Games Expo.
Daniele Bolelli from History on Fire and Teras Cassidy from Geek Nation Tours team-up to discuss warriors throughout the ages… In this episode, they talk about their thoughts about Osprey Publishing’s books The Pilum and The Gladius.
During this Designer Deep Dive, we speak with Isaac Childres about his upcoming title, Founders of Gloomhaven. Founders of Gloomhaven is a multi-layered and tightly designed tile-placement, action-selection, city-building game set hundred of years before the events of the blockbuster campaign style board game, Gloomhaven. We talk to Isaac about his approach to game design and the development of this title and its unique mechanics. This in-depth conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, and bringing a design to market.
The guys give their take on the new Age of Sigmar 2.0 with two truths and a lie and review “Oxna Bears All” the new expansion for Frontline: No Komrades from Anvil Eight Games in the Play It or Slay It segment.
The Lords are back from Origins and the gang discusses about how great gaming conventions are. Then Jess talks about her Shadowrun Games at Origins. We take a question from a listener regarding collecting information from about and knowing everything your players can do. Then we round out the episode with a discussion about giving experience to your players.
Marty returns from Origins and he informs me that he has a game that will change my sour attitude of late. I tell him to take his best shot and he pulls out Coimbra from eggertspiele. But before I spoil the episode, need to point out that I have been in a slump with games lately. It seems that while the majority of the games are very enjoyable, I haven’t had one to knock it out of the ballpark lately. You know, one where you just sit back and let the experience pour over you once the game is done. Matter of fact, people are wondering if Grumpy Tony was here to stay. So, Marty drops Coimbra on the table as I have said. He says he knows I will like it because it has two of my favorite elements in a game: drafting and dice determining value. This game did bring back a smile to the face and not only due to the elements listed before, but just the simplicity of the rules and the iconography on the board. It was a pleasure learning this game and even though my score didn’t reflect a solid play, I was very pleased with the outcome. Because this game left such an impression, we had to give it a long discussion.
A couple years ago, I had a whole thing about a “year of new editions” as various games were getting updates. I really should’ve been doing that this year, too. X-Wing, Pathfinder, Age of Sigmar all got new editions, just to name a few. Another game that’s upping the edition number this year is Guild Ball. It’s coming this fall, and seeing as it’s so soon, Steamforged has posted up their first preview of what we can expect.
From the post:
Did you notice that? No? It was a pretty big moment. We just stepped onto the road to Guild Ball Season 4, and there’s a lot to talk about while we travel. For anyone that remembers the weeks leading up to the release of Season 3, the run up to a new Season is a pretty awesome time to be a Guild Ball fan. Over the next few months we’ll be giving you regular sneak peeks into what’s coming with the new Season, including showing off core rules and organised play changes, as well as a selection of updated character cards. All of this leads up to the final reveal of Season 4 at SteamCon USA in October.
You know, back in the 70s and 80s, we had a much different idea of what the 2000s were going to be like. I mean, we’re less than a year and a half from 2020, and yet, I don’t think baseball is going to be like Super Baseball 2020 that I used to play on my Super Nintendo. But what if it was much more like that? The neon, the corporate takeovers, the flying cars, the gang warfare? That’s the future that Plaid Hat Games sets their Neon Gods board game in.
From the announcement:
It’s the future year of 2009, and blurpin’ ain’t how it used to blurp.
You’re a little fish in a fluorescent sea, but it doesn’t have to stay that way. The world’s gone corporate and sanitized, but that just means there’s more demand for that black mark merch humanity craves. So pull your gang together and carve some territory out of the neon-soaked nighttime of downtown.
But you aren’t alone out there. The shadows are swollen with brute joovs lookin’ to take what’s yours. They’ll kill your best yoots, get your customers dusted, and steal your blocks. You can’t let that happen kid, so get you some big guns and some killers to use them.
Bards = Best Class, in my opinion.
I’ve got two games I’m in right now, and my slightly-more-favorite character of the two is a bard. I just love ’em. So I’m interested to see how they’re changing in Pathfinder 2.0. And that’s what we get a preview of in this article.
From the post:
The bard—it’s arguably the most iconic support character. For some reason, bards are often the butt of goofy jokes, even though they’re powerful force multipliers who can contribute to just about every aspect of play. Bard is one of my favorite classes in Pathfinder, and it has some of the most exciting changes of any of the classes in the Pathfinder Playtest, but I’m going to start you with a big one first. Are you sitting down yet? OK, good:
Bards are full 10-level spellcasters.
WizKids has announced Marvel Strike Teams, a new HeroClix game. Instead of having just your own team you build and fight against your opponent, this is a one-vs-many game with one player in charge of the forces of evil and their nefarious plans, while the other players are in charge of the titular Strike Teams.
From the announcement:
Designed by Andrew Parks, 2 to 5 players will face off in a classic battle of good versus evil, where one player is the leader of the villain side while the rest are heroes, battling the villain and trying to save the world.
The Villain Player controls the evil Mastermind, able to manipulate the direction of each encounter. The Hero Players each control a single hero for the mission and must work together by combining their vast array of powers and abilities to complete various objectives, such as infiltrating an enemy warehouse and defeating enemy soldiers.
Each hero is unique, with individual play styles, giving players multiple options to play the way that best suits them, or try something all new for a different experience! The environment also affects gameplay, putting obstacles in the way of players and granting them objects they can use as weapons. A wooden crate may block Captain America’s path, but he can pick it up and hurl it at enemy Hydra Soldiers!
Besides standalone missions, there is also a campaign-based game where the players can improve their heroes over the course of several missions. With randomly selected scenarios, multiple Map cards, and THOUSANDS of possible encounters, each mission will feel like a fresh experience!
Besides the Star Destroyer, the most iconic ship in the entire Imperial fleet has got to be the standard TIE fighter, or TIE/ln for you that prefer such nomenclature. The “eyeball” was the main ship used by Imperial fighter pilots. Fast, maneuverable, and easy to build, what they lacked in shields, they made up for in being able to swarm the enemy. With the new edition of X-Wing coming out from Fantasy Flight, it’s time to take a look at how this ship will be changing.
From the post:
Perhaps the greatest advantage the Galactic Empire holds over the Rebellion is superior numbers. Alliance starfighters may outclass their Imperial counterparts in terms of sheer firepower, but the Empire has the means to overwhelm their foes with swarms of swift starfighters. This is most evident with the TIE/ln fighter. Lacking the shields and heavy armament of their Rebel counterparts, TIE fighters often fly in large groups and rely on their superior maneuverability to crush enemy squadrons.
You can form your own attack group of TIE fighters the moment X-Wing™ Second Edition launches with the TIE/ln Fighter Expansion Pack. Within this expansion, you’ll find a fully-assembled, beautifully painted TIE/ln fighter miniature, identical to the miniatures included in the X-Wing Second Edition Core Set. This miniature is accompanied by ten ship cards featuring unique pilots, four upgrade cards, a maneuver dial, and all the tokens you need to add one of these swift starfighters to your squadron.
Veteran X-Wing players can bring their first edition TIE/ln fighters into X-Wing Second Edition with the ship tokens, cards, and maneuver dials included in the Galactic Empire Conversion Kit, available at launch on September 13, 2018. All of the ship and upgrade cards found in the TIE/ln Fighter Expansion Pack will also be present in this kit. On the other hand, if you’re a new player, you can build your collection of X-Wing Second Edition ships with the six ship expansions launching alongside the TIE/ln Fighter Expansion Pack and the Core Set!
Good lord, it’s so close that Gen Con might as well be here. Thankfully, there is still some prep time, but not a lot. So, as you’re getting your last details in order, you might want to spend some time perusing Wyrd’s Gen Con Newsletter. If you’ve been looking for what they’ll have in terms of new releases, alternate sculpts, or other special things going on, this is your one-stop shop.
From the post:
Gen Con is near! We’ve been pretty busy gearing up for the best four days in gaming (August 2nd – 5th) and can’t wait to show you what we’ve got in store this year for the big event. If you’re making your way to Indianapolis this year, be sure to stop by our booth (Booth #1129)!
In this special edition newsletter, we’re covering all things Gen Con. You can find details on our Tyrant Tournament, our upcoming releases, and all of the awesome promotions we’ll have at the Indiana Convention Center below.
Who doesn’t love getting things for free? Nobody. That’s who. So, everyone should be excited, because Shades of Chaos Games is giving everyone something for free. Yes, it’s the latest update for Outlands (the 8th one, to be particular). There’s new modes of play, new special characters, a mini-campaign, and much more. You can download your copy now.
About the update:
Shades Of Chaos Games are please to release the 8th (yes 8th) Free content update for OUTLANDS. In this issue you will find:
All By Itself:- A comprehensive guide to playing OUTLAND games outside the normal ‘Campaign’ setting. Stand Alone OUTLANDS game is a subject that is always asked. ALL BY ITSELF is the 1st steps to starting individual one off battles.
Special Character:The Drunk. This is by far the worst Special Character ever!!!!! Or is he?? Keep him alive long enough to find out.
REVELATIONS: Episode 1 is the start of a 3 mission mini-campaign which signals the end of OUTLANDS Phase 1.
OVERSEER RULES:- Introducing a 3rd Player to act as Game Master for Episode 1 of Revelations. New rules, outcomes and of course a few surprises.
The new version of Monsterpocalypse coming to Gen Con in just a couple weeks will allow players to assemble their teams of giant monsters and color them up. But how will you make your figures look? Privateer wants to know. They’re running a Create a Color Scheme Contest, and you could win fabulous prizes (everyone loves fabulous prizes).
From the contest page:
Monsterpocalypse prereleases at GenCon…
But that doesn’t mean you have to wait to get started on planning out your color schemes for your favorite montsters.
There’s actually a pretty MASSIVE reason to start right now:
Download any (or all) of the images below and get to designing your own color scheme of your monster(s) of choice – you can use crayons, Formula P3 Paints, colored pencils, photoshop, or whatever – then share a picture of that scheme on Facebook, Instagram, or Twitter and tag @privateerpress with #FP3MyMonster.
Share those images by September 1st, and we’ll comb through them, and pick a favorite of our own. That scheme will then be painted on that monster LIVE on Get Your Paint On by Studio Director Dallas Kemp! The winner will then get that hand painted monstrous masterpiece sent right to their door to really add a one-of-a-kind item any collector can be proud of!
Get YOUR Scheme On!